This procedural clothesline was made in the course of my master thesis, in which I researched ways of integrating Houdini's procedural capabilities into an Unreal Engine Game Art pipeline. The tool offers many adjustment possibilities and customization options. The goal of this experiment was to explore the Houdini-to-Unreal pipeline via the Houdini Engine plug-in, to give artists the ability to quickly populate a world, while retaining full artistic control.
For a detailed explanation of how it works, check out my blog post:
https://www.artstation.com/blogs/fuchs_johanna1/oArnq/procedural-clothesline-hda-for-unreal-engine
clothesline tool showcase