Baldur's Gate 3 VFX Study: Hold Person Spell

I am very proud to showcase this study I did of the Hold Person-Effect from Baldur's Gate 3 in Unreal Engine. I had so much fun doing this, I am obsessed with this game and doing this study gave me a new appreciation for the effort and attention for detail the Larian-Team put into every aspect! I tried my best to get it down as accurately as possible, and I think it paid off. I learned a lot during this work!

Credit for the animations goes to Larian Studios!

pre-rendered particles in Houdini