This experiment started by me wanting to explore how to use PCG points to spawn objects near the player. I scattered points all over the map with PCG and saved the locations out into an array. Then in Blueprints, I measured the distance of each point towards the player and spawned these Plant-Alembics on them, which I created in Houdini.
To optimize the system I implemented a partition-system and used proper plant pooling to make it scalable. it was a lot of fun to figure that out in Blueprints. I will make a blog-post explaining the setup in detail soon.
The environment I made in PCG, I used assets from the NordicConiferBiome from PixelGoat Store.
https://www.fab.com/listings/08cb8dfa-bfad-4a46-a358-d45dca077663?lang=en
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